Dienstag, 23. September 2008

We login 2 life !!

Yesterday Daniel Moshel interviewed us.

From Interview Jan Northoff & Tobias Neisecke


Daniel, a writer/ director from austria is developing a Feature Documentary named "Login 2 Life - Where real life meets virtual."

Synobsis:
"Why do people spend more and more time in virtual worlds? What do they get there, that others don’t? Is there a lack of understanding for a new generation – the Digital Natives?

These questions are the starting point of a journey into Cyberspace. We will explore the lives of seven people, who experience their impressions, emotions and shared intimacies mostly within digital worlds. Are they groundbreaking pioneers of a lifestyle that will be commonplace in the near future? A future where digital life is a natural part of being?"

For more Informations about the project visit website of eidolon.at.

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Montag, 22. September 2008

Do you like to translate ?


Our virtual City newBERLIN is a ideal place in Second Life® to meet people especially from Germany . That´s why Lexie Linden asked us some days ago, if we might hang up some of her adverts in our City.
Sure, Lexie, no problem.

What is it about!? The Lindens are looking for people who might translate content of the Second Life Wiki, e.g. the Knowledge Base, into german.

Interested!? More infos here.

Donnerstag, 18. September 2008

Premiere @ headquarter



Joachim Stein, a friend of us made the documentary film “Stadtplandienst vs. Me” using the Second Life® Engine. It is a video based on a court trial about a copyright violation that “Stadtplandienst“, an online map service, accused Joachim of. See this video for introducion:
http://pechakucha.de/video/080729_pk10_03JoachimStein.mp4
On Wednesday, September 17 (20h / 22h) we had screening of "Stadtplandienst vs. Me" at our YOUin3D.com Headquarter. Click here to see the film.

Following the screening we had interesting discussions about internet publishing laws.

Montag, 15. September 2008

Meet & Greet 2008: Das 3D Event in Berlin

Seit 2005 findet jährlich die Meet & Greet in Berlin statt und gilt als der einzige Event seiner Art in Berlin. Am 10.10.08 von 10-19 Uhr wird sich in der Urania Berlin alles um das Thema 3D drehen und die ganze Szene vertreten sein.
Der Veranstalter Lichtblick 4D rechnet mit über 500 Besuchern und stellt eine Ausstellungsfläche von 500 Quadratmetern zur Verfügung. Es wird ne Menge Vorträge geben, Softwarepräsentationen sowie Architekturvorträge und, und, und!
Vor Ort auch diverse Hardware Hersteller...
Wir jedenfalls lassen uns diesen Event nicht entgehen und werden mit einem Stand vor Ort sein, also falls uns der eine oder andere meeten & greeten möchte, ist dies ein prima Anlass! Denn, ganz wichtig: der Eintritt ist frei !!

Einige der Highlights:
* Vorstellung der neuesten Produktversionen ( z.B. 3ds Max 2009, Maya 2009, Revit Architecture 2009, Mudbox 2009, Toxik 2009 uvm.)

* Lichtblick 4D Expert Trainings für 3ds Max und Maya in Anlehnung an die Autodesk MasterClasses

* Autodesk Toxik Workshop am Vortag

* Top-Vorträge namhafter Produktionshäuser wie Das Werk, pure, Metricminds, Karakter u.a.

* Recruiting Area und Student Community


Meet & Greet in der Urania
An der Urania 17
10787 Berlin

Datum: 10.10.2008
Beginn: 10:00 Uhr
Ende: 19:00 Uhr

Weitere Infos auf: www.lichtblick4d.com


Sonntag, 7. September 2008

SLim™: offline online

Awesome news: Official Press release found in the Linden Lab® Pressroom:

Linden Lab Builds Bridge Between Second Life and Real World With New Voice-Driven Instant Messaging Client
Launch of SLim™ Enables Residents to Communicate With Second Life Friends In and Out of the Virtual World


SAN FRANCISCO — September 3, 2008 — Linden Lab®, creator of 3D virtual world Second Life® (www.secondlife.com), has announced a new voice and instant messaging client that will enable Second Life Residents to connect and communicate with their Second Life contacts whether or not they are actually inworld. The thin client, called SLim™, provided by Vivox (www.vivox.com) in partnership with Linden Lab, enables Residents to conduct voice or text conversations with members of their Second Life Friends list in and out of the virtual world. While the Second Life viewer will still serve as the primary inworld communication engine, SLim is capable of running on any computer and offers users a voice-enabled instant messaging client that extends the value of the Second Life platform beyond the virtual world.

SLim significantly lowers the barriers between virtual world and real world communication and ensures that Second Life users will always be able to connect to friends, regardless of location or broadband connection. SLim is also a compelling tool for the Second Life enterprise offering, which will enable employees to communicate and collaborate with colleagues meeting inworld without having the Second Life application running.

Additional features of the SLim client include but are not limited to:

* Provides Residents with access to their Second Life Friends list with real-time "presence" status updates
* Enables users to seamlessly migrate a text conversation into a voice call
* Allows SLim users to leave voice mails for offline friends

Linden Lab was one of the first companies to understand the truly transformative effect that Vivox voice can have in a virtual world. SLim is a bold, important next step in the evolution of Second Life and the industry in general," said Rob Seaver, CEO of Vivox. "Second Life is the perfect partner for our services and we look forward to supporting Linden Lab as it continues to push the limits of the medium and enhance the experience for its Residents."

Since launching Second Life's voice services on the Vivox Network, Linden Lab has become one of the world's largest providers of VOIP services, with over 8.5 billion minutes logged by Residents since August 2007. SLim is the latest step in Linden Lab's voice strategy, with further announcements planned in the near future.

"With Second Life becoming integrated into more aspects of our Residents' daily lives, we saw a need to expand the world beyond its borders, enabling constant connection regardless of location," said Joe Miller, Vice President of Platform and Technology Development, Linden Lab. "In addition to all the enhanced communication benefits, SLim also helps solidify the value proposition of Second Life for enterprise use by providing a highly powerful VOIP and instant messaging client."

For more information about the SLim client visit www.secondlife.com.

Linden Lab and Vivox will be demonstrating the benefits of SLim at the Virtual Worlds Conference in Los Angeles, California, on September 3-5. To see a demonstration please visit booth 207.

About The Second Life Grid and Linden Lab
Consisting of a series of sophisticated content creation, land management and transactional tools, the Second Life Grid is the technology platform used to power the Second Life virtual world. Provided by Linden Lab, the Second Life Grid platform enables businesses of all sizes to develop their own virtual world environments. Whether connected to the Second Life mainland or secured and blocked off from public access, custom virtual environments increase internal collaboration, enhance customer engagement and reduce overall business costs.

Linden Lab is the company that created The Second Life Grid platform and hosts the Second Life virtual world. Founded in 1999 and headquartered in San Francisco, Linden Lab was created by former CEO and current Chairman of the Board Philip Rosedale. The company is led by CEO Mark Kingdon, former CEO of Organic, Inc. and counts noted software pioneer Mitch Kapor, founder of Lotus Development Corporation, among its board members.

Press contact:
Peter Gray
Linden Lab Press Office
LEWIS PR for Linden Lab
Tel: (415) 992-4434
secondlife@lewspr.com